GET IN TOUCH
We genuinely want to hear from you. Whether you found a bug, spotted a badly-designed level, have a feature idea, or just want to say the game is good — every message is read and appreciated.
Email us at:
When reporting a bug, please include as much detail as possible: what you were doing when it happened, which browser and device you were using, and whether the issue is reproducible. Screenshots or screen recordings are extremely helpful.
Built something you're proud of? The best way to share your level is to publish it directly from the Level Editor — it will immediately appear in the Saved Maps browser for all players to discover and rate.
If your level is particularly creative or you'd like it featured in a curated collection, send us a message with the level ID and we will take a look. We occasionally spotlight especially well-designed community levels.
Gravitydrift has been used informally in classrooms and after-school programs to teach concepts from Newtonian physics and orbital mechanics. If you are a teacher, educator, or curriculum designer interested in using the game as a teaching tool, we would love to hear from you.
We are open to:
The Space Science page was written with educators in mind and includes curriculum connections and discussion questions for physics and STEM classes.
For partnerships, advertising arrangements, licensing, or other commercial inquiries, please get in touch via email with "Business" in the subject line. We aim to respond to business inquiries within 2–3 working days.
Gravitydrift currently supports advertising through Google AdSense. For direct advertising arrangements or sponsorship discussions, please reach out through the contact address above.
We aim to respond to all messages within a few days. During busy periods it may take a little longer, but we do read everything. If you have not heard back within a week, feel free to follow up.
We do not have a support ticket system — email is the best way to reach us.
Gravitydrift is an indie project made with love by a small team. Every bit of feedback, every bug report, and every kind word genuinely makes a difference. Thank you for playing.